


Picking from one of four different classes-which is one more class than its predecessor-players must chase the Alchemist across the globe in search of the Ember Blight. Taking place many years after the original entry in the franchise, the second outing revolves around tracking down one of the original protagonists, whose been corrupted and turned to the ways of evil. Even seven years later, the button-mashy action feels so gratifying that it’s hard to comprehend why it has taken so goddamn long to make the jump. Considering that Runic Games had already proven proficiency in porting the experience to the living room, all of the pieces were in place to pretty much guarantee the success of this release. It was critically lauded back when it was originally released, and now it feels like the perfect counterpoint to everything that Diablo III has been doing for the past several years.įeaturing a cartoonish aesthetic and writing that is a bit more on the sophomoric side of the coin, there’s really no reason why this experience wouldn’t work well on console. Torchlight II is no exception to that rule. “How can a game that is nearly seven years old still be worthy of a console port?” While that is a fair question, if you take a look at the dungeon crawler genre in general, both the art style and mechanics of most games are rather timeless. Next stop, Hack-n-Slash Junction! About Damn Time…
#Torchlight 2 review Ps4#
So, as you can imagine, when I heard that Torchlight II was coming to PS4 I was all aboard the hype train, conductor’s hat and all.

I’ll be damned if it wasn’t my favorite XBLA game of the entire year.
#Torchlight 2 review Pc#
I’d gone into the Torchlight review (yes, I have been doing this for a long time…) with muted expectations, wondering if Runic Games would be able to translate their stellar PC experience for us controller jockeys. People seem to forget that two-and-a-half years prior to Blizzard’s living room invasion, the original Torchlight launched as an Xbox 360 exclusive and it was staggeringly good. But how could I be so sure that the dungeon crawler would translate well to console? Easy! Someone else had done it first. When Diablo III hit consoles in the fall of 2013, I knew it was going to be excellent.
